*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.

This tutorial is aimed at describing the various functions of the Kismet entities found in the 'Variables' portion of the Kismet Context Menu.

Assumed knowledge: 'Intro to Kismet' and how to create a simple test map (BSP, a light, a pathnode, and a playerstart).

Variables, generally, are set information created in kismet that aid actions & events in a level. They are also handily color-coded by type.

*Note: After reading the 'Intro To Kismet' tutorial, you should know how to create Kismet entities through its context menu.

Any item underlined currently has a tutorial. Those that are not underlined are yet to be written.

Bool: Bool

External Variable: External Variable

Float: Float

Random Float

Int: Int

Random Int

Matinee Data: Matinee Data

Named Variable: Named Variable

Object: Object



Sound: Music Track

Music Track Bank

String: String

Union: Union

Vector: Vector