This tutorial is aimed at describing
the various functions of the Kismet entities found in the 'Variables'
portion of the Kismet Context Menu.
Assumed knowledge: 'Intro to Kismet'
and how to create a simple test map (BSP, a light, a pathnode,
and a playerstart).
Variables, generally, are set information created in kismet
that aid actions & events in a level. They are also handily
color-coded by type.
*Note: After reading the 'Intro To
Kismet' tutorial, you should know how to create Kismet entities
through its context menu.
Any item underlined currently has a tutorial. Those that are not underlined are yet to be written. |