*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Vector - Vector




Vectors are variables that hold, usually, coordinate, or x, y, and z information.

• Vectors are always dim/dark yellow in Kismet (unless currently selected as in the figure below).

• The VectValue X, Y, and Z fields are the places one would enter the needed information.