This tutorial is aimed at describing
the various functions of the Kismet entities found in the 'Events'
portion of the Kismet Context Menu.
Assumed knowledge: 'Intro to Kismet',
'Kismet Variables', and 'Kismet
Actions' tutorials and how to create a simple test map (BSP,
a light, a pathnode, and a playerstart).
Events, generally, are detectable occurences in the level. They
often involve other actors and usually are used to kick off
other actions in Kismet.
*Note: After reading the 'Intro To
Kismet' tutorial you should know how to create Kismet entities
through its context menu.
Any item underlined currently has a tutorial. Those that are not underlined are yet to be written. |