*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Bool - Bool




Booleans are a simple true/false, yes/no, 1/0 variable. In fact, from using the Unreal Editer, you'll often see properties that have a small 'b' in front of them - which stands for boolean. A boolean can only ever be true/false. Which is why they're easy to use for checkbox settings. Checkboxes only ever have two states - just like a boolean.

• Booleans are always Red in Kismet (unless currently selected as in the figure below).

• The bValue field is where you set the boolean value to be either true or false.

0 = False
1 = True