*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Object - Object




Objects are generally used either as 'null' values, or to represent an actor of some sort in the level.

• They can be created from scratch, as shown through the menu.

• They can be created by selecting an object in the level, and then right-clicking in Kismet space and selecting the 'New Object Var using..." option.

• Or they can be tied to an actor first by creating a null variable in kismet, right clicking the variable, and then selecting the 'Assign X to Object Variable(s)' while the actor is select, as shown in the screenshot below, where I have a trigger selected in the level.