*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Float - Random Float




A Random Float is a randomly-generated 'floating-point' value which is like a 'computer' version of scientific notation. For a detailed definition I would advise you to Google or Wikipedia the term. For a simple Level Designer, it's simply a variable to hold number values. Although it could be more complicated than you like.

In a random floating point variable, the float is chosen anywhere between the Min and Max values entered.

• Random Floats are always Dark Blue in Kismet (unless currently selected as in the figure below).

• The FloatValue field is where you set the default float value.

• The Max field would be the maximum you'd allow the float to go.

• The Min field would be the minimum you'd allow the float to go.