*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Object - ObjectList




Object Lists are used to collapse 'clouds' on numerous object variables representing many actors in a level into a single variable representing the same numerous objects.

• They can be created from scratch, as shown through the menu.

• The objects are then all selected in the level. Then, right-click on the objectList variable, and assign them to it.

• Once they are assigned, you can add/remove them individually by expanding down the ObjList fields and manually editing the contents.

Basically, it turns the cloud of 6 variables pictured, into the one Object List.

• Note: Although with one object variable you can select an actor in the level and 'jump' to its location in kismet, once an object joins an object list, you will no longer be able to 'jump' to its location in Kismet. You'll have to find it the hard way.