*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Introduction:
This tutorial is aimed at describing the various functions of the Kismet entities found in the 'Actions' portion of the Kismet Context Menu.

Assumed knowledge: 'Intro to Kismet', and how to create a simple test map (BSP, a light, a pathnode, and a playerstart).

Actions, generally, perform an action on, or involving, an actor in the level based on the action instruction chosen.

*Note: After reading the 'Intro To Kismet' tutorial, you should know how to create Kismet entities through its context menu.

Any item underlined currently has a tutorial. Those that are not underlined are yet to be written.


Actor: Actor Factory/ActoryFactory Ex

Assign Controller

Attach To Actor

Cause Damage

Change Collision

Destroy

Get Distance

Get Velocity

IsAffectedByLightingChannel

Set Material

Set SkeletalMesh

Set StaticMesh

Teleport


AI: Abort Move

Make Noise

Move To Actor (Latent)


Camera: Camera Shake

Depth Of Field

Look At

Motion Blur

Set Camera Target

Set Post Process


Cover: Modify Cover


Event: Activate Remote Event

Attatch To Event


Level: Change Level Visibility

Commit Map Change

Prepare Map Change

Stream Level

Stream Multiple Levels

Trace

Wait For Levels To Be Visible


Misc: Console Command

Delay

Finish Sequence

Force Feedback

Force Garbage Collection

Gate

Log

Timer


Object: IsIn ObjectList

Modify ObjectList


Object Property: Get Property


Particles: Set Particle Param


Pawn: Give Inventory

Posses Pawn


Physics: Set BlockRigidBody

Set Physics

Set RigidBodyIgnoreVehicles


Set Variable: Bool

Float

Int

Object

String

Vector


Sound: Apply Sound Node

CrossFadeMusic Tracks

Fade To Silence

Play FaceFx Anim

Play Replicated Sound

Play Sound

Play Sound UI

Set Music Track


Switch: Delayed Switch

Random

Ranged

Switch


Toggle: Toggle

Toggle Cinematic Mode

Toggle Dynamic Channel

Toggle God Mode

Toggle Hidden

Toggle HUD

Toggle Input


UI: Close Scene

Open Scene