This tutorial is aimed at describing
the various functions of the Kismet entities found in the 'Actions'
portion of the Kismet Context Menu.
Assumed knowledge: 'Intro to Kismet',
and how to create a simple test map (BSP, a light, a pathnode,
and a playerstart).
Actions, generally, perform an action on, or involving, an actor
in the level based on the action instruction chosen.
*Note: After reading the 'Intro To
Kismet' tutorial, you should know how to create Kismet entities
through its context menu.
Any item underlined currently has a tutorial. Those that are not underlined are yet to be written. |