This tutorial is aimed at describing
the various functions of the Kismet entities found in the 'Conditions'
portion of the Kismet Context Menu.
Assumed knowledge: 'Intro to Kismet'
and 'Kismet Variables' tutorials
and how to create a simple test map (BSP, a light, a pathnode,
and a playerstart).
Conditions are Kismet tools used to compare/contrast a set or
sets of values against each other.
*Note: After reading the 'Intro To
Kismet' tutorial you should know how to create Kismet entities
through its context menu.
Any item underlined currently has a tutorial. Those that are not underlined are yet to be written. |