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*Note:
I created the most of the tutorials using the Roboblitz and
Gears of War editors. Based on the engine, and the version,
some properties specified may be in slightly different locations
than what is displayed in the screenshots.
If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal
Wiki.
For UT3: Waylon's
Tutorials. |
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Switch Switch
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Switch Switches simply output the signal sequentially
down the range of links.
• The signal enters the switch and outputs through the
next Link down. In the shot below, the first signal entering
would exit through Link 1. If a second signal enters the switch,
it would exit through Link2. If a third signal enters the switch,
it would exit through Link3, and so on and so forth.
• Link Count is the total number of outgoing Links.
• The Index node is an integer value that keeps track
of which of the Indices is active as they change. For example,
if the Index changed to 3, the integer connected to the Index
node would have a value of 3.
• Increment amount, I think, would cause the signal to
'skip' Links. For example, if the increment amount was 2, then
Link 1 would fire, then Link 3, and then Link 5, each time a
signal would enter. However, this is just a guess.
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