*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Switch Switch





Switch Switches simply output the signal sequentially down the range of links.

• The signal enters the switch and outputs through the next Link down. In the shot below, the first signal entering would exit through Link 1. If a second signal enters the switch, it would exit through Link2. If a third signal enters the switch, it would exit through Link3, and so on and so forth.

• Link Count is the total number of outgoing Links.

• The Index node is an integer value that keeps track of which of the Indices is active as they change. For example, if the Index changed to 3, the integer connected to the Index node would have a value of 3.

• Increment amount, I think, would cause the signal to 'skip' Links. For example, if the increment amount was 2, then Link 1 would fire, then Link 3, and then Link 5, each time a signal would enter. However, this is just a guess.