Developed By
Published By
Released
August 2013
Developed By
Published By
Released
August 2013
Call the shots. Pull the trigger. Erase the truth.
The year is 1962. JFK is President and the Cold War has the nation gripped by fear – but a far more powerful and insidious enemy than communism is threatening America. Known only to a select few, a top-secret government unit only known as The Bureau begins investigating and concealing a series of mysterious attacks by an otherworldly enemy. As special agent William Carter, call the shots, pull the trigger and lead your squad in a gripping third-person tactical shooter set within a high-stakes, covert war to protect humanity. The Bureau's mission is clear – survive, adapt and overcome the enemy threat to protect the citizens from the truth.
General
I joined the project late in development and was given the old tutorial level to update. While working on it, I developed an abstract tutorial level for user testing which helped inform the mission tutorials. I also got to do some late iterations on a few side missions. At the end of the project I assisted with streaming, optimization, and bug fixes across all the missions.
For the DLC I put together the level-tech roadmap and standardization we followed. I was able to complete some gameplay scripting, and I helped out with mission scripting, optimization, and bug fixes across all the missions.
Tutorialization
Abstract tutorial and testing for tutorial mission
Optimization
Profiling and implementation aid on all missions
Bugs
Fixes in owned and unowned missions
Side Missions / Investigations
Operation Grifter
Mission logic scripting revisions,
optimization, and bug fixes
Operation Guardian
Mission logic, combat, and event scripting
revisions, optimization, and bug fixes
Operation Firestorm
Optimization and bug fixes
Various design tasks
• Paper design initiation and maintenance
• Initial 2D & 3D layouts, & revisions
• Inital mission logic, scripting, & revisions
• Inital event placement, scripting, & revisions
• State change planning & scripting implementation
• Editor-based optimizations and bug fixes
• Mission owner: Invasion, assisted with all missions
• Side Missions: Scripting revisions, optimization, & bug fixes on half
• DLC - Technical roadmap and standards
• DLC - Mission logic, event, and enemy scripting & revisions throughout
• DLC - Optimization and bug fixes throughout
DLC