Developed By
Published By
Released
February 2008
Developed By
Published By
Released
February 2008
Oil. Practically every facet of our modern civilization depends on it. So what would happen if it ran out?
Frontlines: Fuel of War is an open-world First Person Shooter set on the frontlines of tomorrow. In a world ravaged by a global energy crisis, environmental decay, and economic depression, players assume the role of an elite soldier in the Western Coalition Army on an epic crusade against the Red Star Alliance to control the last of the world's oil reserves.
Frontlines: Fuel of War combines cinematic, non-linear game play with next generation firepower and a revolutionary Frontline Combat System to deliver the most thrilling and intense FPS to date.
I joined the project late in development and assisted with finishing and shipping the game. The majority of my efforts were spent stress-testing streaming and bug fixing on SinglePlayer and MultiPlayer maps.
Prototyping
• Exploring script conditions in client/server environment
• Explorations led to contextualized objectives in Multiplayer DLC levels
General
MultiPlayer
DLC Multiplayer Maps
Contextualized Objectives
Previous to DLC, Objectives were simply locations loosely decorated with environmental storytelling.
DLC multiplayer maps were created with objectives that married the gameplay objective to a narrative purpose leading to divergent consequences based on which team won.
For example, in BONEYARD, the Western Coalition must prevent a nuclear missle launch while the Red Star Alliance must hold them off until the missle launches. If the Western Coalition wins the match, the missile is destroyed. If the Red Star Alliance wins the match, the missile successfully launches. The consequences were shown in end-match cinematics
SinglePlayer
Optimization
• SinglePlayer playthroughs recording low FPS locations and tracking improvements over time; reporting progress to stakeholders
• Capturing streaming issue location images, notating them, and delivery to level design
Bugs
• Fixes across singleplayer missions