The Bureau: XCOM Declassified Head Image
The Bureau: XCOM Declassified Logo

Developed By

2K Marin Logo

Published By

2K Games Logo

Released

August 2013

The Bureau: XCOM Declassified Game Covers

Developed By

2K Marin Logo

Published By

2K Games Logo

Released

August 2013

The Bureau: XCOM Declassified Game Covers

Call the shots. Pull the trigger. Erase the truth.

The year is 1962. JFK is President and the Cold War has the nation gripped by fear – but a far more powerful and insidious enemy than communism is threatening America. Known only to a select few, a top-secret government unit only known as The Bureau begins investigating and concealing a series of mysterious attacks by an otherworldly enemy. As special agent William Carter, call the shots, pull the trigger and lead your squad in a gripping third-person tactical shooter set within a high-stakes, covert war to protect humanity. The Bureau's mission is clear – survive, adapt and overcome the enemy threat to protect the citizens from the truth.

The Bureau: XCOM Declassified SKUs

Type: SinglePlayer 3rd-Person Tactical Action/Shooter

Promotional Trailers

Contributions

General

I joined the project late in development and was given the old tutorial level to update. While working on it, I developed an abstract tutorial level for user testing which helped inform the mission tutorials. I also got to do some late iterations on a few side missions. At the end of the project I assisted with streaming, optimization, and bug fixes across all the missions.
For the DLC I put together the level-tech roadmap and standardization we followed. I was able to complete some gameplay scripting, and I helped out with mission scripting, optimization, and bug fixes across all the missions.

Tutorialization

Abstract tutorial and testing for tutorial mission

Optimization

Profiling and implementation aid on all missions

Bugs

Fixes in owned and unowned missions

The Bureau: XCOM Declassified Censor Image B
The Bureau: XCOM Declassified Invasion A

Invasion
Groom Lake Air Force Base and
Subterranean Research Labs
The Bureau: XCOM Declassified Invasion B

Side Missions / Investigations

Operation Grifter

Mission logic scripting revisions,
optimization, and bug fixes

Operation Guardian

Mission logic, combat, and event scripting
revisions, optimization, and bug fixes

Operation Firestorm

Optimization and bug fixes

The Bureau: XCOM Declassified Censor Image B
The Bureau: XCOM Declassified Operation Grifter

Operation Grifter
Train Crash near a Dairy Farm
Indianapolis, Indiana
The Bureau: XCOM Declassified Operation Guardian

Operation Guardian
Hidden Missile Silo on a Farm
Great Falls, Montana
The Bureau: XCOM Declassified Operation Firestorm

Operation Firestorm
Lumber Mill/Logging Operation
Santa Cruz, California

Missions

 

Various design tasks

• Paper design initiation and maintenance
• Initial 2D & 3D layouts, & revisions
• Inital mission logic, scripting, & revisions
• Inital event placement, scripting, & revisions
• State change planning & scripting implementation
• Editor-based optimizations and bug fixes
• Mission owner: Invasion, assisted with all missions
• Side Missions: Scripting revisions, optimization, & bug fixes on half
• DLC - Technical roadmap and standards
• DLC - Mission logic, event, and enemy scripting & revisions throughout
• DLC - Optimization and bug fixes throughout

The Bureau: XCOM Declassified Censor Image B
The Bureau: XCOM Declassified Invasion C

Invasion
Groom Lake Air Force Base and
Subterranean Research Labs
The Bureau: XCOM Declassified Hangar 6 R&D DLC Test 5

Hangar 6 R&D
Test 5

 

DLC

The Bureau: XCOM Declassified Hangar 6 R&D DLC
The Bureau: XCOM Declassified Hangar 6 R&D DLC Test 6

Hangar 6 R&D
Test 6