Homefront Head Image
Homefront Logo

Developed By

Kaos Studios Logo

Published By

THQ Logo

Released

March 2011

Homefront Game Covers

Developed By

Kaos Studios Logo

Published By

THQ Logo

Released

March 2011

Homefront Game Covers

Home is where the war is.

The year is 2027. After fifteen years of economic meltdown and widespread global conflict over dwindling natural resources a once proud America has fallen, her infrastructure shattered and military in disarray. The USA is powerless to resist the ever expanding occupation of a savage, nuclear armed Greater Korean Republic.
Join the Resistance, stand united and fight for freedom against an overwhelming military force in Homefront's gripping single player campaign penned by John Milius ("Apocalypse Now," "Red Dawn"). Experience visceral, cinematic first-person shooter action as you fight your way across occupied USA using guerrilla tactics to defeat the enemy.
Multiplayer support brings epic warfare to the online arena as infantry, tanks, attack helicopters and combat drones battle across huge, open battlefields. Homefront's rich feature set offering layers of tactical depth combined with a game-changing innovation in the multiplayer space sets a new benchmark in online warfare.

Homefront SKUs

Type: SinglePlayer & MultiPlayer First-Person Shooter

Promotional Trailers

Contributions

 

After shipping Frontlines: Fuel of War I worked with the programmers to redesign and improve tools and participated in singleplayer level design exercises. I also developed a suburban MultiPlayer map to test if a suburban setting could work; which it did. I then transitioned to helping with level design and scripting on a SinglePlayer prototype. Once Homefront was greenlit I put together the paper design for what would become Fire Sale. I then transitioned to The Wall to iterate on Goliath gameplay and implement and test gameplay-matinee-gameplay transitions. Returning to Fire Sale, I revised the combat and scripting and brought it to ship. I also assisted our third-party development partner with technical guidance on Heartland and Overwatch. At the end of development I helped with optimization and bug fixes across all the SinglePlayer levels.
After shipping, I inherited an MultiPlayer DLC map mid-way through development; Bridge. I refined the layout and worked with the artists to finish it up and bring it to ship.

Tool Revisions

Tool standards development/promotion and redesign proposals

Prototyping

Single and MultiPlayer level prototyping and development

Optimization & Bugs

Fixes both in owned areas and in other missions

Homefront Contributions: General
Homefront Contributions: Multiplayer

The Rock Map Pack

 

• Inherited a WIP multiplayer map: BRIDGE
• Iteration using play session data, optimization, and bug fixes

Homefront Contributions: SinglePlayer

Fire Sale

 

• Mission Owner
• Paper Design
• Blockout
• Second-pass iterations
• Streaming & Optimization
• Polish & Bug fixes

The Wall

• Goliath gameplay iteration down the first street
• First pass Goliath gameplay-matinee-gameplay implementation

 

Other Mission Assistance

Heartland

• Technical guidance for contract development team
• Script refactor on return from contract developer
• Streaming & Optimization
• Polish & Bug fixes

Overwatch

• Technical guidance for contract development team
• Script refactor on return from contract developer
• Bug fixes