*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



LevelStartup - LevelStartup




Level Startup fires off when the level 'starts'. usually used for Persistant Levels, it will kick off any events as soon as the level is available.

• bClientSideOnly, bEnabled, bPlayerOnly, MaxTriggerCount, and ReTriggerDelay are almost never changed for this Event. The defaults are generally all you will need. For full descriptions of these attributes, read the 'Events - Actors - Destroyed' Tutorial.