*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Comparison - In Combat




In Combat simply measures if the player connect via the object variable is 'In Combat' or not. I don't know how this determinnation is made.

• When a signal enters, it check the player represented by the player variable, and then outputs through True if the player is in combat, and false if the player is not.