*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Comparison - Compare Objects




Comparing Objects is simple in that there is only a 'equal' or 'not equal' determination to be made.

• If object A is the same as object B, this means they're equal, and the signal will exit through the == node.

• If object A is not the same as object B, this means they're not equal, and the signal will exit through the != node.

• Note: It is necessary to hold the A & B values in seperate references. There is no place in the Compare Object Action to hold the object information.

• Note: When comparing objects, I don't know what the Kismet is actually comparing - object type, perhaps? If I use two different static meshes, will it give me an == answer because they're both meshes? Or will it give me a != answer because they're both meshes, but the meshes are different?.