*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Toggle - Cinematic Mode





Toggle Cinematic Mode can be used for keeping the player 'in check' during something like a cutscene.

• Enable will 'turn on' the booleans in the properties.

• Disable will 'turn off' the booleans in the properties.

• Toggle will 'turn off/on' the booleans in the properties as the signals are received.



• DisableInput will disable any kind of input from the player - like jumping or shooting - while the Cinematic mode is enabled..

• DisableMovement will keep the player in place while the mode is enabled.

• DisableTurning will prevent the player from moving their view around.

• HideHUD will 'hide' the HUD from being displayed.

• HidePlayer will 'Hide' the playermodel for the cinematic mode. Always remember to turn it back on!