*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Set Material





Set Material allows a material change to occur during the course of a game.

• The Target is the object variables representing the actor who's material will be changed.

• The 'New Material' property is where the info for the new material is entered. To put material information in the field, the material should be selected in the generic browser. Then, click on the 'New Material' field, and then click on the green arrow to place the material selected in the generic browser into the field.

• MaterialIndex: I'm not sure, to be honest.