*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Sound - Play Sound





Play Sound is used to play a sound when a signal enters the action.

• Play will play the designated sound.

• Stop will stop the sound playing.

• Out will pass the signal on immediately.

• Finish will pass the signal on only after the sound has ended.

• Stopped will pass the signal on only after the sound has been 'stopped' by a signal hitting the 'stop' entrance.



• ExtraDelay will add time before the sound plays and is measured in seconds.

• Fade In Time will fade the sound in from zero volume to the sound's volume over this number of seconds.

• Fade Out Time will fade the sound out from the sound's full volume down to zero over this amount of time, measured in seconds.

• Pitchmultiplier will change the default pitch of the sound by the amount entered. 1 = no change. > 1 will be higher, and < 1 will be lower.

• Play Sound is the field where the actual sound cue is applied and is selected through the generic browser and entered here.

• Volume Multiplier will increase or decrease the default sound volume of the sound selected. 1 = no change. > 1 will be higher, and < 1 will be lower.