*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Move To Actor (Latent)





Move To Actor (Latent) will tell an AI pawn to walk/run to a specific destination while, optionally, looking at a specific object.

• The Target is the object variable, or reference, representing the AI Pawn.

• The Destination is self-explanatory.

• The Look At is completely optional and simply defines something the AI can 'look at' during the move to.

• bInterruptable determines if the move to command can be 'aborted' or halted. If binterruptable is checked, and, for example, the AI pawn is in the middle of the move and they see the player, they will interrupt their move to command and attack the player, or whatever else they're programmed to do. If bInterruptable is unchecked, then no matter what happens, the AI pawn will keep moving until it reaches its destination.