Look At will hijack the camera and orient it
on a specific object in the world. It won't move the camera
but it will rotate it to look at the specified object.
• In accepts a signal.
• Out fires off after the 'in'.
• Finished will fire off when the 'Look At' is completed.
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• The target is usually the player.
• The focus is the object being 'looked at'.
• The settings available not only can affect how the camera
behaves, but can also impose limitations on the player while
the 'look at' is activated, which can be handy in, for example,
single-player games where the LD needs to direct the player's
attention to a specific something in the game world.
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