*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Camera - Look At





Look At will hijack the camera and orient it on a specific object in the world. It won't move the camera but it will rotate it to look at the specified object.

• In accepts a signal.

• Out fires off after the 'in'.

• Finished will fire off when the 'Look At' is completed.



• The target is usually the player.

• The focus is the object being 'looked at'.

• The settings available not only can affect how the camera behaves, but can also impose limitations on the player while the 'look at' is activated, which can be handy in, for example, single-player games where the LD needs to direct the player's attention to a specific something in the game world.