*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Finish Sequence





Finish Sequence will send a signal out of a sequence so furthur commands can be used.

• First, a sequence must exist. I created a sequence and named it 'Tutorial'.



• I threw a few entities into the sequence. Upon LevelStart, there will be a short delay, then Kismet will output 'Tutorial' to the screen.

• The OutputLabel is where the name of the Finish Sequence label goes. Since there can be multiple outputs to one sequence, I find it handy to comment my Finish Sequences with the OutputLabel.

• Once the OutputLabel has been assigned, navigate back up to the parent level and you'll see the sequence with a new output carrying the label you gave it.