Depth of Field alters the target's - usually
the player's - field of view. It's very much like changing/altering
the FOV (Field of View) but with some extra settings.
• Enable will turn it 'on'.
• Disable will turn it 'off'.
• Target would be the entity whose view will be affected
(usually the player).
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• Personally I've not played around with this but the
settings seem to be pretty straight forward so... moving on...
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