*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Camera - Depth Of Field





Depth of Field alters the target's - usually the player's - field of view. It's very much like changing/altering the FOV (Field of View) but with some extra settings.

• Enable will turn it 'on'.

• Disable will turn it 'off'.

• Target would be the entity whose view will be affected (usually the player).



• Personally I've not played around with this but the settings seem to be pretty straight forward so... moving on...