*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Cause Damage





Cause Damage is used to cause damage on an object.

• The Target would be what is receiving the damage, and this is a necessary variable.

• The Amount is how much damage is caused. This can be set using a float variable, or can be set in the properties as 'DamageAmount'. If a float variable is used, it will over-ride whatever value is entered into 'DamageAmount'.

• Instigator: The instigator controls who 'instigates' or causes the damage. You can set up the instigator to be anything referenced in kismet that then causes the damage to happen to the target.

• Damage Type: It's specific per game and is selected using a drop-down menu.

• Momentum: Not quite sure what this does, although I could guess.