CameraShake is used to 'shake' the viewcamera
of the player..
• Timed will shake the view of x amount of time.
• Continuous will provide a continuous shake.
• Stop will stop the shake regardless of if it's timed
or continuous.
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• The Target is the entity viewing the shake and will
most usually be the player.
• The epicenter can be a location removed from the player
where the shake is at it's most intense. Then, as the 'target'
moves away from the epicenter, the shake will reduce in intensity.
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• All the sub-settings are fairly self explanatory and
as one can see, they allow many apsects of the shake to be adjusted
- intensity, timing, rotation, and more.
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